A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Timeline Map Top
Male Human
Drummer - Kallisti Ballistae, Twystenshaut, Klodomuk
Status: Alive
Born: 3566 AS
| ST | 17 | LV | 6 | Bard | |
| IN | 17 | ||||
| WI | 17 | AL | NG | HP | 45 |
| DX | 17 | ||||
| CO | 17 | Age | 34 | Base AC | 8 |
| CH | 17 | AC | 5 | ||
| MS | 4 | ||||
| Stats Date: | 3600 | ||||
Male
Born: 28 Dec 3468 AS
Father: Quenton Treehollow
Child: Sefsun Treehollow
Female Human
Guitar - Kallisti Ballistae, Twystenshaut, Klodomuk
Status: Alive
Born: 3581 AS
| ST | 13 | LV | 6 | Thief/Acrobat | |
| IN | 15 | LV | 4 | Druid | |
| WI | 15 | AL | CN | HP | 30 |
| DX | 18 | TH0 | 14 | ||
|---|---|---|---|---|---|
| CO | 17 | Age | 19 | Base AC | 8 |
| CH | 17 | Wpn | Bow | AC | 4 |
| MS | 20 | # Att | 1 | Dam | 1-6 |
| Stats Date: | 3600 | ||||
Attitude: Usually extremely serious.
See: Reginald Scraum
| Population | |
|---|---|
| Dwarves | 3000 |
| Humans | 900 |
| Halflings | 600 |
| Others | 400 |
| Total | 4900 |
The city of Sczaaczuhn is on and in Kronenforge Mountain at the edge of the Berserker Range. The iron mining operation which became the basis of this community began about 3000 years ago.
Much of the city's activity is towards maintaining border patrols and watching the Berserker Range for any plots by Molokai -- Bædgeis is less than a day away, as the raven flies. The permanent military complement includes 800 dwarven infantry, 300 human rangers, 100 human monks (LN), 300 halfling archers, and 100 human cavaliers. In the event of an attack on the city, 2d12 + 10 stone giants may be summoned from neighboring mountains -- these sometimes consider Sczaaczuhn as their little brothers.
City
Floating Nation
The Sea Peoples have had a near monopoly on ocean travel for nearly 7000 years. Worldwide, they number about two hundred thousand, although only about fifty thousand exist in the vicinity of Zam at any given time. They are 75% human, 10% half-elven, 10% elves and a mixture of others. In their history, there have even been twelve dwarves (declared insane by their race). Any person with reasonable strength and dexterity and who is neither married nor more than 25 years old may go through the Rites of Induction and join.
The Sea Peoples are composed of several clans of differing customs and purposes.
Through the millennia, there have been several times when the Sea Peoples have split into warring factions. Each time, the Sea Peoples reunite, allegedly forgetting all differences. However almost every member whose family has been at sea for more than a few generations secretly feels that the real royal line is theirs. Most of these claims are trivial and a few millennia old.
Most of the Sea Peoples have been following a prophesy that the entire planet is soon to be invaded by aliens. About 5 years after the beginning of game time is the projected date for the invasion to start. No aliens are planning to invade, and the Sea Peoples are likely to mis-interpret any extravagant behavior by anyone at that time. Some coastal folks may have noticed that the Sea Peoples stopped having children ten years ago. Most of those who have noticed don't mention it, for that might spoil what they consider a good thing.
The Sea Peoples' cities are for the purposes of trade with the locals. Their citadels are naval outposts and training grounds, as well as military shipyards. No outsiders are permitted in the citadels. Deities: POSEIDON (primarily), TEFNUT, PTAH (among some groups)
The major shrine of POSEIDON is a huge ship. This makes pilgrimages easier -- the shrine does the travelling.
Male
Born: 1 Jan 3500 AS, Toehold
Father: Samson Treehollow
Married: Edna Kelsoe
Child: Norma-Jean Treehollow
Female Human Soleri, GW Earth
Status: Alive
Born: 3567 AS
| ST | 13 | LV | 3 | Magic User | |
| IN | 18 | LV | 2 | Druid - GEB | |
| WI | 15 | AL | N | HP | 12 |
| DX | 13 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 9 | Age | 33 | Base AC | 10 |
| CH | 10 | Wpn | Staff | AC | 10 |
| MS | 17 | # Att | 1 | Dam | 1-6 |
| Stats Date: | 3600 | ||||
Mutations: ultravision and mental control of body
Living in a pair of boats moored off Soleri, she was born on Earth with ultravision and mental control of body. As a child, her natural father spirited her away to Zam! She was trained at Karnak on a secret grant from Grey Moth. Her druid training was in N.O.F. At age 17, she returned to Soleri. Sequipu is a very good at swimming and diving. She keeps a Bonsai garden with a mutated olive tree named Stik who has levitation and planar opening mutations. Stik travels to and from Zam, and all over the planes.
Part of GEB Society
A cataclysm that afflicted Zam 3600 years ago.
See: Sons of Shazam
Female Human
Bargirl - Three Drunk Baboons, Twystenshaut, Klodomuk
Status: Alive
Born: 3582 AS
| ST | 11 | ||||
| IN | 7 | ||||
| WI | 7 | AL | N | HP | 4 |
| DX | 16 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 10 | Age | 18 | Base AC | 10 |
| CH | 15 | Wpn | Tray | AC | 8 |
| MS | 6 | # Att | 1 | Dam | 1-2 |
| Stats Date: | 3600 | ||||
Works for Ballalynn
Attitude: Cheerful
Male Halfling
Co-Owner, Hundar's Central Tavern, Nitnoid, Nokwood
Status: Alive
Born: 3524 AS
| ST | 9 | LV | 2 | Cleric - ERIS | |
| IN | 14 | ||||
| WI | 17 | AL | CN | HP | 15 |
| DX | 16 | ||||
| CO | 13 | Age | 76 | ||
| CH | 14 | ||||
| MS | 13 | ||||
| Stats Date: | 3600 | ||||
Part of Discordian League
Attitude: Apologetic for his partners.
Female Human
Bargirl - Three Drunk Baboons, Twystenshaut, Klodomuk
Status: Alive
Born: 3581 AS
| ST | 11 | ||||
| IN | 6 | ||||
| WI | 13 | AL | N | HP | 4 |
| DX | 16 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 10 | Age | 19 | Base AC | 10 |
| CH | 15 | Wpn | Tray | AC | 8 |
| MS | 12 | # Att | 1 | Dam | 1-2 |
| Stats Date: | 3600 | ||||
Works for Ballalynn
Attitude: Amiable but quiet
Male Half-Elf
Guitar - P.M.S., Pedantium, Vergaantz
Status: Alive
Born: 3544 AS
| ST | 15 | LV | 6 | Thief/Acrobat | |
| IN | 14 | LV | 3 / 3 | Fighter / Cleric - HEL | |
| WI | 17 | AL | LE | HP | 28 |
| DX | 18 | TH0 | 12 | xp | 4500 |
|---|---|---|---|---|---|
| CO | 11 | Age | 56 | Base AC | 2 |
| CH | 15 | Wpn | Dagger+3,+3 | AC | -2 |
| MS | 10 | # Att | 1 | Dam | 4-7 |
| Stats Date: | 3600 | ||||
Part of Clampdown Club
Female Human
Bargirl - Three Drunk Baboons, Twystenshaut, Klodomuk
Status: Alive
Born: 3579 AS
| ST | 10 | ||||
| IN | 11 | ||||
| WI | 7 | AL | N | HP | 4 |
| DX | 14 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 10 | Age | 21 | Base AC | 10 |
| CH | 15 | Wpn | Tray | AC | 10 |
| MS | 6 | # Att | 1 | Dam | 1-2 |
| Stats Date: | 3600 | ||||
Works for Ballalynn
Attitude: Cheerful
Male
Born: 30 Jan 3345 AS, Toenuckle
Father: Terwilliger Treehollow
Children: Denton Treehollow, Quenton Treehollow
Female Half-Elf
Co-ruler, Twystenshaut, Klodomuk
Status: Alive
Born: 3535 AS
| ST | 16 | LV | 7 | Druid - BRIGIT | |
| IN | 14 | ||||
| WI | 17 | AL | N | HP | 35 |
| DX | 13 | TH0 | 16 | ||
|---|---|---|---|---|---|
| CO | 9 | Age | 65 | Base AC | 10 |
| CH | 16 | Wpn | Sling | AC | 8 |
| MS | 8 | # Att | 1 | Dam | 2-7 |
| Sp. Att: | Spells | ||||
| Sp Def: | Spells | ||||
| Stats Date: | 3600 | ||||
Part of Appreciation Society/Order of the Burning Orchid
Verbal quirks: incomplete sentences
Attitude: lighthearted
Male Human
Status: Dead
Born: 2732 AS
| ST | 14 | LV | 4 | Ranger | |
| IN | 17 | ||||
| WI | 15 | AL | NG | HP | 25 |
| DX | 14 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 13 | Age | 23 | Base AC | 5 |
| CH | 16 | AC | 5 | ||
| MS | 18 | # Att | 1 | Dam | 2-8 |
| Stats Date: | 2755 | ||||
Works for Bartalt
Female Human Starki's wife, Twystenshaut, Klodomuk
Status: Alive
Born: 3565 AS
| ST | 16 | LV | 4 | Monk | |
| IN | 15 | ||||
| WI | 17 | AL | LN | HP | 12 |
| DX | 15 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 15 | Age | 35 | Base AC | 5 |
| CH | 13 | Wpn | *hand axe "Kitty" | AC | 4 |
| MS | 17 | # Att | 1 | Dam | 1-6 |
| Stats Date: | 3600 | ||||
Part of Order of the Burning Orchid
Attitude: social
Male
Status: Dead
Born: 2 May 3472 AS, Toenuckle, Died: 23 Sep 3564 AS, Toenuckle
Father: Wilbert Treehollow
Married: Flora Taken, 2 Jun 3492, Toenuckle
Children: Jules Treehollow, Penelope Treehollow, Miles Treehollow
Male Human
Gate Guard, Gaantzport, Vergaantz
Status: Alive
Born: 3575 AS
| ST | 16 | LV | 3 | Fighter | |
| IN | 9 | ||||
| WI | 7 | AL | LN | HP | 24 |
| DX | 17 | TH0 | 16 | ||
|---|---|---|---|---|---|
| CO | 11 | Age | 25 | Base AC | 2 |
| CH | 8 | Wpn | Broadsword + 1 | AC | -1 |
| MS | 6 | # Att | 1 | Dam | 2-8 |
| Stats Date: | 3600 | ||||
Part of Clampdown Club
Verbal quirks: Attempts to have a big vocabulary.
Attitude: Tries to be elegantly efficient.
Male Half-elf
Chef, etc. - Moniker's, Sczaaczuhn, Khazumthaiit
Status: Alive
| ST | 15 | LV | 3 | Bard | |
| IN | 12 | ||||
| WI | 15 | AL | LG | HP | 32 |
| DX | 15 | TH0 | 16 | ||
|---|---|---|---|---|---|
| CO | 10 | Base AC | 8 | ||
| CH | 17 | Wpn | Sling | AC | 7 |
| MS | 17 | ||||
Part of Appreciation Society
Verbal quirks: When in a good mood, uses phrases like "my hearties" and "my pretties"
Attitude: Manic Depressive
See: Cirrus Sleebat
Male Dwarf
Barkeeper - McGavin's Tavern, Karnak, Karnak
Status: Alive
Born: 3524 AS
| ST | 16 | LV | 3 | Fighter | |
| IN | 10 | ||||
| WI | 13 | AL | LN | HP | 17 |
| DX | 17 | TH0 | 18 | ||
|---|---|---|---|---|---|
| CO | 17 | Age | 76 | ||
| CH | 13 | Wpn | Broadsword (+5 vs M.U.) | ||
| MS | 8 | # Att | 1 | Dam | 2-8 |
| Sp Def: | Disenchanter Ring | ||||
| Stats Date: | 3600 | ||||
Attitude: Quiet
| Population | |
|---|---|
| humans | 3500 |
| half-elves | 1000 |
| halflings | 900 |
| dwarves | 800 |
| elves | 750 |
| others | 400 |
| Total | 7350 |
Founded 3300 years ago, Smattering was the first post-SHATTERING city on Zam. Run by the Sea Peoples, it serves as New Tronbaum's primary port and as the midpoint of the most-used route between Deeperdelf and Finagle.
City
An inn and theater placed at the corner of the roads to Finagle and Deeperdelf and bordering the marketplace, it caters to merchants and other travellers between the two capitals.
A university whose cirricula include training for thieves, thief-acrobats, clerics of some deities, and illusionists.
The Academy Library is the most complete multiple-subject library in all of Zam. Non-students have access, if they can pay the Library's fees. (One G.P. per day, three G.P. for a day's assistance by a Librarian. (Having the aid of a Librarian will cut research time by 75% for parties who lack high level clerics, magic users, or bards.) One G.P. per non-magical page to be duplicated by a Librarian's Staff of Document Duplication. )
Pyramid
See: Peg Snugburro
See: Ralph Snugburro
A floating city in the Future Earth ("our" world) scenerio.
It is run by Raukksaan, once a prominient self-proclaimed Sea Queen, now a Cybernetic Installation.
Male Human
| ST | 17 | ||||
| IN | 14 | ||||
| WI | 9 | ||||
| DX | 16 | ||||
| CO | 18 | ||||
| CH | 18 | ||||
Founded just before Shazam's fall by magic users and clerics who foresaw it. Exists worldwide. Runs at least two houses in each college of war, and thus has infiltrated all worthwhile armies as well as the Sea Peoples' Navy. If a certain call is transmitted, a major fighting force may be mustered from these within two months. Each source of recruits is told a different story as to the nature of the orginization. Primary outposts in Frenkenford, Lost and Bokrü. In Frenkenford, they have discovered the catacombs which now exist around the ancient Buhnn Military Research Center. The Center is now the focus of their activity, and they are slowly accumulating and deciphering the records there. Not really fighting for any particular ethical point of view, the Sons exist largely to promote their own power.
Pyramid
A clearing on a small rise near the southern end of the forest, this is the mustering ground and combat training area for the ranger trainees. In the daytime, there is a 25% chance that there will be d4 pairs of low-level rangers engaged in practice with padded and weighted staffs. If the trainees hear a party coming, all but one will hide nearby. The remaining lone ranger (sorry!) will ask the party their business, and at some point in the conversation, the rest of the trainees will come out of the forest behind the party. If the party is hostile and obviously more formidable than the rangers, the latter will fade back into the forest in every direction, and they will notify their friends. If the party is friendly, the trainees will cheerfully provide directions and information.
Outer worlds and their inhabitants are not generally public knowledge among Zammers.
Aliens are in Finagle and other locations in New Tronbaum surreptitiously.
Several (about 20%) factions of the Sea Peoples have limited contact with spacefarers.
Some land touchdowns happen on the mountain behind Blastport.
Water comings and goings occur far out to sea. The Sea Peoples have a monopoly on these.
Male Dwarf Deeperdelf, Khazumthaiit
Part of Drimulzz
Lowest level deathmagic magic site.
Male human
Co-ruler, Twystenshaut, Klodomuk
Status: Alive
| ST | 17 | LV | 6 | Monk | |
| IN | 13 | ||||
| WI | 15 | AL | LN | HP | 20 |
| DX | 18 | TH0 | 19 | ||
|---|---|---|---|---|---|
| CO | 12 | Base AC | 6 | ||
| CH | 10 | Wpn | hands | AC | 6 |
| MS | 20 | # Att | 3/2 | Dam | 2-8 |
Verbal quirks: Concise
Attitude: Cheerfully Businesslike
Mutated Olive Tree
Gate opener, Soleri, GW Earth
Status: Alive
| ST | * | ||||
| IN | 15 | ||||
| WI | 18 | AL | N | HP | 10 |
| DX | * | ||||
| CO | 13 | ||||
| CH | 11 | ||||
| MS | 15 | # Att | 0 | ||
| Sp Def: | Planar Opening Mut. | ||||
Has levitation and planar opening mutations. Stik travels throughout the planes.
Verbal quirks: Telepathy
Attitude: Usually Vegitating
Male Human
Assistant Dockmaster, Twystenshaut, Klodomuk
Status: Alive
Born: 3570 AS
| ST | 18/00 | LV | 4 | Magic User | |
| IN | 16 | ||||
| WI | 10 | AL | LN | HP | 20 |
| DX | 14 | TH0 | 17 | ||
|---|---|---|---|---|---|
| CO | 17 | Age | 30 | Base AC | 10 |
| CH | 9 | Wpn | dagger | AC | 8 |
| MS | 12 | # Att | 1 | Dam | 7-10 |
| Sp. Att: | familiar, Owl familiar "Oop" 5hp | ||||
| Sp Def: | ring of protection + 2 | ||||
| Stats Date: | 3600 | ||||
Owl familiar "Oop"
Stobar is a rarity -- a magic user with great physical strength. He figured that a knack for the odd spell would be the last thing one might expect from such a brawny bloke.
His boss and coworkers don't know about Oop, so the information he gains through his owl appears all the more impressive.
Verbal quirks: Minnesotan
10/5/96