A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Timeline Map Top
Female Human
Guitar, Horns - P.M.S., Pedantium, Vergaantz
Status: Alive
| ST | 16 | LV | 8 | Cleric - HEL | |
| IN | 13 | ||||
| WI | 17 | AL | LE | HP | 32 |
| DX | 13 | TH0 | 18 | ||
|---|---|---|---|---|---|
| CO | 10 | Base AC | 8 | ||
| CH | 17 | Wpn | Flail, Footman's | AC | 8 |
| MS | 20 | # Att | 1 | Dam | 2-8 |
| Sp. Att: | GW Life Leech | ||||
Attitude: Vicious
See: Broken Hand Society
Male Halfling
Born: 30 Aug 3530 AS
Father: Barclay Burrows
Mother: Penelope Treehollow
Male Human Zeeops' Henchman, Zeeops' Cave, New Tronbaum
Status: Alive
| ST | 15 | LV | 1 | Fighter | |
| IN | 7 | ||||
| WI | 10 | AL | CN | HP | 6 |
| DX | 11 | TH0 | 20 | ||
|---|---|---|---|---|---|
| CO | 10 | Base AC | 8 | ||
| CH | 6 | Wpn | broadsword | AC | 8 |
| MS | 2 | Dam | 2-8 | ||
List
Current heads of state are: Hyrst N'uhlr, New Tronbaum Mergatril, Molokai
Male Half-elf
Status: Dead
Born: 2612 AS
Father: Unguent
Mother: Coral
| Age | 988 | ||||
| Stats Date: | 3600 | ||||
See: Horace Higgenbotham
Nation that ceased to exist due to the Shattering. It stretched much further than its latter day descendent, New Tronbaum.
| Population | |
|---|---|
| Humans | 3000 |
| Dwarves | 850 |
| Half-Elves | 500 |
| Halflings | 400 |
| Half-Orcs | 300 |
| Elves | 175 |
| Grippli | 75 |
| Others | 100 |
| Total | 5400 |
The population statistics may help explain Hoopla's reputation as "the City of Clenched Teeth". It is directly opposite Gaantzport on the mouth of the Vergaal. The Sea Peoples own Hoopla and use it as their port to the entire Vergaal River territory - Clampdown, Pedantium, Toehold, the Eaderoter Forest, and southern New Tronbaum.
Hoopla also has a Zam exclusive of products of Buh - thus "Go to Buh!" meaning "Go do something infinitely boring!" has currency in the city. Vergaantz keeps outposts and border shacks on all roads out of town. The city wall is 25 feet tall and 20 feet thick. Getting out of town is usually far more complex a task than getting in.
City
This has many entrances through the buildings which surround it. The Guild also controls about a third of the buildings in the surrounding blocks.
This houses 50 marines, and in addition to giving a southward view of the coast, it provides a way for officials to enter and leave by small boat unobserved.
Sells normal instruments, as well as a few (magically) amplified ones. Also has replacement parts and does repairs.
Employing two humans and three dwarves, this shop makes, buys, sells and repairs all sorts of non-magical metal armor. Price and quality of specially ordered armor is based upon the worker's reaction to the customer. If the purchaser succeeds in horribly offending one of the dwarves while placing an order, the dwarf will go to a friend who will cast a spell on the armor as it is being constructed. This spell will make the armor be able to be moved normally. Once the spell wears off (10 + 3d12 days + d12 hours) or a dispel magic is cast on (or near) the armor, it suddenly becomes totally immobile, which is how it will stay, for that is how the armor is when there is no spell upon it.
(general store)
Petey, a half-orc/half-elf (ask him about it and he'll charge double) is mildly disliked by most Hoopla-ites, but they will acknowledge he has the best inventory and the fairest prices. Due to his confused racial mix, he talks to himself out loud much of the time and refers to himself in the third person when talking. (Example: "Ah! Petey may now be of service to the travellers?") His Grippli helper is named Blurt, who is usually first seen as a greenish blur among the upper shelves. Petey stocks all sorts of foodstuffs, rations, clothing, leather goods, alcohol, toys, maps, newspapers and normal adventuring items. His prices are average, except for imported items, for which he has the area's lowest prices.
(a brothel)
As one might suspect, the Sea Peoples collect intelligence in Vergaantz' seaport both as a matter of policy and as a means to get richer. Thus, the city garrison has offered the employees gold for any strategic information obtained in the course of their duties. Other purchasers of information also offer them remuneration. Unknown to the general public, and unsuspected by all but the most discerning of their regular clients, the prostitutes here are also training in the Order of the Burning Orchid, a group of monks, also becoming adepts at the tantric arts in preparation for their future careers in the courts of Zam.
These islands in the bay the east of the town have three watchtowers between them. Other than that, they are mostly barren rock.
All municipal business takes place here.
This features a large field with stables next to it. When the field is not being used for painball or concerts, it is favorite place for children to play.
Male Halfling
Status: Alive
Born: 3 May 3412 AS, Toenuckle
Married: Fiona Burrows
| Population | |
|---|---|
| Humans | 4000 |
| Dwarves | 200 |
| Other | 100 |
| Total | 4300 |
Hotdamm is the capital of Plukiduck.
City
Hotdamm was named by Gosst, former mayor of Finagle, 990 years ago as his ever diminishing caravan found a small oasis in the middle of very dry land. It was the first sound to issue from his lips in over a fortnight. As the student of history can attest, this was the year when Unguent the Grand Druid chipped free from Finagle's prow the barnacles of bureaucracy by bestowing upon said bureaucrats the moral imperative to go west beyond the Unwanted Mountains to make a garden there for their children to dwell in for ever after. There was many a speech and public celebration when the upper ranks of the civil service, alleged volunteers all, marched with their families (often including their great-grandchildren), the prisoners from the local lockups, the prostitutes and the tax collectors away to Plukiduck.
Roster
About a two miles west of town is a mound in the sea of glass which marks where fragments of the dwarven city of Kloocke landed during the Shattering. Surrounding it for a mile are the ripples of the impact it made in the then gummy liquid. The innermost ripple ridge stands twelve feet high, and the furthest one is barely a foot. The town dwarves have cut a walkway through each of the twenty three ridges around the one hundred foot diameter of the glazed artifact. (The walkways do not line up.)
The Temple is near the center of the sphere, and it is a cube, fifty foot in height. There are several other former establishments in the lump of Kloocke besides the former Temple. These were all abandoned, and the Temple was mothballed in preparation for the Shattering.
The plans at the time of abandonment were to re-establish the Temple after the cataclysm, but the whole clump of city is now nearly upside-down within its five foot thick coating of blueish glass. This makes the notion of re-sanctification of the Temple problematic. The fires at the heart of the deity's ceremonies would be very difficult to maintain, given the current attitude of the edifice, and Kloocke Mountain (whose heart the Temple had been) did not exist anymore.
Dwarven clerics throughout Zam have formed into two camps on what to do. Some say that the placement of the Temple is a sign of divine support for dwarven expansion into the Flashpan Desert. Others hold that the Temple is no longer associated with the lump of rock and metal now so far from its intended home. Some of these feel it should be returned... MORADIN himself hasn't spoken on the issue -- he hasn't made up his mind, but he is considering trading it to some other deity. Of the dwarves living in Hotdamm, one hundred are the excavation crew, and twenty are clerics.
They have been working at the site for three hundred years, and the original settlers had many of their race so the dwarven section of town is relatively well established and prosperous.
50 kids, Ages 6-16
Includes 35 nomad kids
Second / third floors above several shops.
Normally chaotic good, about 500 are in town at any given time, or 10 to 15 clans of around 40 people. Each clan has a steering committee which includes:
Clan le Froon is one of the most powerful of the clans.
Hotdamm is an oasis with a difference. Around the edges of most of the water is glass three feet thick which covers desert sand. This is the westernmost tip of the Flashpan Desert. For whatever reason, the glass of the streets is about as clean as most streets, so it is as opaque and durable as most small modern roads. Some people polish their floors so one can see the desert plants that the sheet of melted sand washed over during the Shattering. A few of the people who have done this claim that creatures frequent the sand beneath.
Sheldon Grubstake, Bruutz, Var Thengor
Hundar was a female of indeterminate age and race who set up shop before Ovalt ever saw this corner of the world. It was said that the grog she served was brewed from mushrooms, cactus and granite. It allegedly brought eyesight to the blind, and vice-versa.
Hundar is long gone, but her establishment remains.
This is the only place in town that serves steak -- and the chimneys and filters that prevent the smell from getting out and offending the squeamish are constant sources of aggravation for the owners.
The establishment takes up much of one of the Fivescore ("the Grog Tree"), with the topmost platform ("the Executive Dining Room") one hundred feet above the main entrance. It also has several cellars for mushrooms, hooch and various. Most of the sleeping quarters are in the trunk, near the entrance.
Event
Rather than evacuate, the Dwarves of the city of Deeperdelf chose to seal the city entrances against the coming Shattering.
Male Half-Elf
King, Finagle, New Tronbaum
Status: Alive
Born: 3496 AS
| ST | 11 | LV | 0 | ||
| IN | 4 / 17 | ||||
| WI | 18 | AL | NG | HP | 19 |
| DX | 17 | TH0 | 20 | xp | 100000 |
|---|---|---|---|---|---|
| CO | 12/20 | Age | 104 | Base AC | -16 |
| CH | 16/18/20 | AC | -19 | ||
| MS | 9 | ||||
| Sp. Att: | Via Throne, when near | ||||
| Sp Def: | Ring of Protection + 10 | ||||
| Stats Date: | 3600 | ||||
"The Idiot King": coronated a century ago. Detractors say that what he is pure of includes any notion of reality. This is not actually far from the truth. Having ascended to the Pallid Throne at the age of four, Hyrst grew into a symbiotic relationship with it. He actually has the intellectual age of about six when he is away from the throne. He sleeps in the throne room.
He has a youthful appearance, and the word that pops into most people's heads when they first see him is "saintly". This can get on certain characters' nerves, but it isn't a put on. He sometimes makes motions that bear no relation to what's going on around him. These are done to help his memory. The "saintly" expression is related to the fact that he's always singing to himself, silently and invisibly.
He keeps three priority lists memorised at any given time: "Do now" - those things he needs to get through a ceremony or to gather data he needs to make decisions. This list changes constantly - thrice daily if possible. "Always do" - largely, topics about which information should be retained, it usually has some people's names on it. This changes gradually. "Things" - a list of needed tasks such as donning armor, social customs and such. This varies day to day.
He composes, examines and modifies these lists when in the field around his throne in which his intelligence is enhanced. He sings these lists to himself in his mind constantly. They remind him of things he has to remember. Other stuff may or may not be within his grasp. When he encounters something on a topic he is singing to himself, he includes the new information in the song. The length the lists can be depends on several things, including Hyrst's health and morale.
The peculiar influence of the Pallid Throne on his forebears has slowly sapped their abilities. Hyrst is aware of this and knows that he is the last of his line to be able to loosen the throne's grasp on his house. He feels he has to be able to make decisions on his own.
One method he uses to retain the basic facts needed to run a country was suggested by his wife. Under the guise of promoting education, he has school children sing to him the historical epics of Zam. Then he asks some questions about the events related. To the schools and the children, this all seems to be an enthusiasm for the New Tronbaum educational system. Also, it boosts morale among student and faculty. To them, the questions he asks sound incredibly subtle and thought provoking -- why would the King ask that, and in such a strange manner? His true main purpose is to be constantly retaught.
Hyrst knows that Khazumthait is due to repeat their request of permission to swarm over New Tronbaum en route to Vergaantz. He always wondered about this - it has always been on his "always do" list. He senses that the dwarves are now planning to attack Vergaantz on a different front, and he suspects that a sudden reversal of the repeated denials would show the world that something else was afoot when the dwarves didn't jump at invading.
Attitude: Princely
10/5/96